Vehicles in the world of HokuraA tiny lush planet. come in many forms and are usually propelled by either physical effort or by magic-infused engines.
Using vehicles in combat
Movement
- Vehicles have a minimum and maximum speed depending on their gear.
- You must move at least your minimum speed by the end of your turn (based on the gear you end your turn in)
Actions
- Handbrake turn: Use your action and 5 feet 1 tile of movement to skid the car 180
- Ram: Gain advantage on athletics check to prevent vehicle damage.
Bonus actions
- Shift gear: For geared vehicles you can use your bonus action to shift up or down a gear.
Collision
Damage is based on the distance the vehicle has traveled that turn.
- 0 to 15 feet 3 tiles : none
- 15 feet 3 tiles to 30 feet 6 tiles : 1d6 1-6
- 30 feet 6 tiles to 60 feet 12 tiles : 1d10 1-10
- 60 feet 12 tiles to 90 feet 18 tiles : 1d20 1-20
Collisions with vehicle
Contested dexterity check: The winner takes half damage, the loser takes full damage.
Collisions with creature
Athletics check: Success results in no damage.
The create is pushed back 10 feet 2 tiles regardless of the check.