Truck

    4 wheeled commercial vehicles propelled by magic-infused engines.

    Trucks are 4 wheeled vehicles propelled by magic-infused engines. Expensive to produce and operate, they are typically owned by wealthier individuals or used for commercial purposes.

    Actions

    • Handbrake turn: Use your action and 5 feet1 tile of movement to skid the car 180° and must shift to either 1st gear or neutral.
    • Ram: Give creatures disadvantage on their checks against collisions until the end of your turn. - Reduce your vehicle collision damage to half if you lose the contested check, and zero if you win the check.

    Bonus actions

    • Shift gear: Use your bonus action to shift up or down a gear.

    Gear Table

    Vehicles have a minimum and maximum speed depending on their gear.

    You must move at least your minimum speed by the end of your turn (based on the gear you end your turn in) unless you collide with an object or creature.

    Example:

    In first gear, you must move at least 25 feet5 tiles

    GearDistance
    Neutral0 feet0 tiles
    125 feet5 tiles - 50 feet10 tiles
    250 feet10 tiles - 75 feet15 tiles
    375 feet15 tiles - 100 feet20 tiles
    4100 feet20 tiles - 125 feet25 tiles

    Collision Damage

    Your damage in a collision is based on the distance traveled that turn.

    • Collisions with vehicle: Contested Dexterity check - the winner takes half damage, the loser takes full damage.
    • Collisions with creature: creature makes an check. If they succeed, they take no damage. If they fail, they take full damage.
      • The creature is pushed back 5 feet1 tile regardless of the check.
    • Collision with static object: Dexterity check, on success take half damage.
    Example:
    • If you move 15 feet3 tiles and collide with a wall, you stop moving and take 1d4  damage 1-4
    • If you move 30 feet6 tiles and collide with a creature, you stop moving and inflict 1d6  damage 1-6 based on the creature’s Athletics roll.
    • If you move 60 feet12 tiles and collide with a vehicle, you stop moving, make a contested Dexterity check, and inflict up to 1d10  damage 1-10
    Distance TraveledCollision Damage
    0 feet0 tilesNone
    15 feet3 tiles1d41-4
    30 feet6 tiles1d61-6
    60 feet12 tiles1d101-10
    90 feet18 tiles1d201-20